A Bear has a Sheet too, of course
A Bear has a Sheet too, of course
Just some bonus content, without commentary.
MISSUS FLUFFBEAR'S CHARACTER SHEET
Name: Missus Fluffbear
Age: 5
Jobs:
Greater Toy Golem Level 5
Bear Level 2
Miner 7
Tailor 3
Attributes:
Strength: 78 Constitution: 56 Hit Points: 146 Armor: 16
Intelligence: 27 Wisdom: 40 Sanity: 67 Mental Fortitude: 6
Dexterity: 23 Agility: 27 Stamina: 57 Endurance: 26
Charisma: 31 Willpower: 31 Moxie: 62 Cool: 10
Perception: 27 Luck: 25 Fortune: 49 Fate: 5
Generic Skills
Brawling - Level 7
Climb - Level 7
Dagger - Level 7
Dodge - Level 6
Stealth - Level 2
Swim - Level 2
Greater Toy Golem Skills
Adorable - Level 5
Gift of Sapience - Level NA
Golem Body - Level 9
Innocent Embrace - Level 2
Magic Resistance - Level 9
Bear Skills
Animalistic Interface - NA
Claw Swipes - Level 7
Forage - Level 3
Scents and Sensibility - 4
Toughness - Level 6
Mining Skills
Mining - Level 34
Detect Minerals - Level 1
Supports and Sapping - Level 1
Tailor Skills
Tailoring - Level 15
Clean And Press - Level 1
Equipment
Crappy Tailor's Tools
A Jury-Rigged Spade
A Finely-Made Dagger (Level 5 Dagger)
Inventory
Quests
Unlocked Jobs
None
MORE BONUS CONTENT
Threadbare's newly-unlocked skills
DARKSPAWN
Level: 10 Cost: N/A Duration: Passive Constant
You gain a bonus to all attributes equal to twice your Cave Bear level while in darkness, and can see normally in darkness. Sufficient light will disrupt this effect, and the bonus does not increase the maximum size of the associated pools.
ANIMUS BLADE
Level: 5 Cost: 15+ Sanity Duration: 10 minutes per animator level
Animates a slashing weapon and grants it minor flight, causing it to move and attack on its own. It cannot venture more than a small distance from you, and will orbit you without taking action unless invited into your party. Its weapon skill is dependant upon your weapon skill, and its equivalent strength is dependant upon your will.
ARM CREATION
Level: 5 Cost: 10 San Duration: N/A
Teaches an animi a weapon skill that you know, allowing it to wield and use weapons that are manageable given its size and manipulative appendages. Lasts until the animi deanimates.
DOLLSEYE
Level: 5 Cost: 5 San Duration: 10 minutes per animator level
Allows the animator to see through one of their animi. Lasts until the animi deactivates, or can be shut off at will. Occupies the sight capabilities of one of the Animator's eyes, so perception penalties and confusion may occur if both eyes are open at once. You cannot have more than one dollseye effect active for each functional eye your body possesses.